IamA indie game dev. We made a fidget spinner game with actual gameplay! AMA!


A few years back we made a paid mobile game called “Finger Hoola”. It was a super original game, got some love from the app stores and some [nice press](http://www.eurogamer.net/articles/2013-03-28-finger-hoola-review). Generally it did ok but we always wanted more people to experience it.

When the fidget spinner craze hit we wondered if the game would work with fidget spinners instead of hoolas and to our surprise it worked even better.

We’ve now released a first version of “Fidget Spinner: The Music Game” for free on [Google Play](https://play.google.com/store/apps/details?id=com.plantpot.fidget.spinner) and would love some feedback especially as our game is so different to the fidget spinner apps that are already out there. (iOS and Amazon Appstore to follow soon.)

Here’s some gameplay: https://www.youtube.com/watch?v=0L1ENX41Fao

Happy to answer any questions on the game, how we made it, or game dev in general :-).

And /u/AlanPlantPot is the coder.

(Proof: https://twitter.com/ianmasters/status/880475820137041920)

EDIT: Thanks for the questions. We’ll continue to answer periodically over the next couple of days.



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7 Comments

  • Gameplay looks great! How long did it take to develop?

  • What an interesting and cool idea! I was just wondering, how do you choose the music for the game?

  • Will it blend?

  • Can you make a VR version?

  • How is this notable enough for this sub? A guy who created a F2P Google Play app about a current toy fad is more appropriate for /r/casualiama if that…

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  • How much did you make from this?

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